


I never felt like I was just traipsing through another traditional obstacle course. The challenges here all feel truly diverse and interesting. And, if you’re really lucky, you’ll get an ON-OFF block speedrun. Other times, this means hopping into a shmup-styled Clown Car stage. Sometimes, this means exploring a Metroidvania-lite ghost house.

The one hundred, Nintendo-created levels featured in Story Mode all ask something new of the player. But, this thin setup is a non-issue as it becomes the foil for the most creative Mario campaign ever crafted. If that sounds hokey, that’s because it is. In this mode, Mario is tasked with the recreation of Peach’s Castle after Super Mario Maker’s infamous Undo Dog fired a reset rocket at the establishment. While the crux of the experience is undoubtedly the community creation aspects, and this is where said creativity shines the brightest, the game’s brand-new Story Mode likewise illustrates the strengths of Super Mario Maker 2. Well, in Super Mario Maker 2, the doors are off the barn, and the result is a truly full toolbox of creativity. Even that original Maker title didn’t fully open the door, leaving many gameplay systems and tools relegated to various, core titles. The Mario series has always been a vault of platforming potential confined to the narrow obstacle course design that marked the pre-Maker landscape. The success of Super Mario Maker 2 is the manner in which it deconstructs the Mario formula and allows for creators to subvert traditional Mario expectations by building anything their minds can cook up. While the game still carries holdover issues from the original and introduces some of its own, Super Mario Maker 2 is easily the most robust and exciting 2D Mario title of the past thirty-plus years. The groundwork was set we just needed a sequel to expound upon what made the Wii U original so tantalizing. Even still, that title felt limited in its own ways. Well, Super Mario Maker on the Wii U changed that, opening the door to a realm where 2D Mario meant more than it did before. I can appreciate the former for their polish and the latter for their historical significance, but their straightforward design has always prevented me from truly becoming engaged. series, but the classic 2D titles as well.

As such, I’ve largely fallen out of step with not only the New Super Mario Bros. But, in my humble opinion, the series’ punch has lost its power, as the platforming series such as Kirby, Yoshi, and Donkey Kong Country have provided more varied and interesting experiences than Mario’s simple point A to point B obstacle design. into the console scene back in 1985, Nintendo has sustained the AAA, 2D platformer for the past thirty-four years via the Mushroom Kingdom. I think it’s safe to say that the Mario platforming series has quite a storied history.
